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Software Architecture

Fundamentals of Software Architectures

This course introduces the fundamental concepts of software architecture and system design. You will learn how to structure applications, choose the right architectural patterns, and make good technical decisions for building scalable, secure, and maintainable software systems.

We will cover key topics such as architectural styles (monolith, layered, microservices), design principles, system components, documentation, and real-world architecture decision-making. By the end of this course, you will be able to analyze, design, and explain the architecture of modern software applications.

This course is ideal for students, junior developers, and developers who want to move toward system design and software architecture.


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created by: Mathieu Tchoupe

Watch illustration Last update: Jan. 18, 2026, 6:31 p.m.

English

Course Overview

4 sections . 7 lessons . 2h30m total length

Introduction to Software Architecture

What is Software Architecture
Why Architecture Matters

Quality Attributes & Architecture Principles

Why Architecture Matters
Separation of Concerns & Modularity

Common Architecture Styles and Patterns

Layered & N-Tier Architecture
Microservices Architecture

Presentation

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Instructor

Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin …

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Goal

Course Objectives

Explain what software architecture is and distinguish it from design and implementation.

Understand the role of software architecture in building scalable, secure, and maintainable systems.

Identify and explain key quality attributes such as scalability, performance, security, reliability, and maintainability.

Apply core architecture principles like separation of concerns, modularity, coupling, and cohesion.

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Prerequisites

point

Basic programming knowledge in at least one language (e.g., Python, Java, JavaScript, or C#).

point

Basic understanding of how web or software applications work (frontend, backend, database concepts).

point

Familiarity with basic software development concepts such as functions, classes, and modules.

point

General knowledge of using a computer and development tools (code editor, running programs, browsing documentation).

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